SHA 2015 Seattle, Washington (January 6-11, 2015): Call for Papers!

The Call for papers is now open!

The deadline for online abstract submission is July 10, 2014. Mailed submissions must be postmarked on or before July 10, 2014. No abstracts will be accepted after July 10, 2014!

The Organizing Committee for the SHA 2015 Conference on Historical and Underwater Archaeology invites all of you back to the Pacific Northwest for the second time in the SHA’s history. The 2015 Conference will take place at the Sheraton Hotel in the heart of the city of Seattle, with many restaurants, famous coffee shops, and microbreweries within a short stroll. The conference venue is five blocks from the Pike Place Market and the rejuvenated piers of the Seattle waterfront with ships, waterfront dining, the Seattle Aquarium, and a new enclosed Ferris wheel. As one of America’s gateways to the Pacific Ocean, this is an amazing setting to thinking about our conference theme, “Peripheries and Boundaries.”

As SHA comes to the Pacific Northwest for the second time in the organization’s history we wanted to select a theme that reflects the unique circumstances of the region and addresses some of the issues that frame historical archaeology scholarship in the West. In some ways the theme echoes the historical circumstances of Seattle, a community that was geographically bounded and economically marginal, but whose history transcends those boundaries in the process of becoming one of the 21st century’s economic and cultural centers of the world. We expect that the theme will foster many papers and symposia that explore the many manifestations of boundaries and peripheries in the past – and in the present.

The SHA 2015 Conference Committee hopes to encourage flexibility in the types of sessions offered. Sessions can take the form of formal symposia, panel discussions, or three-minute forums, and each session organizer may organize the time within each session as he/she wishes. Sessions may contain any combination of papers, discussants, and/or group discussion. More than one “discussion” segment is permitted within a symposium, and a formal discussant is encouraged, but not required. All papers will be 15 minutes long. We strongly encourage participants to submit posters, as the latter will be given significant visibility in the conference venue.

The SHA will not provide laptop computers for presenters.  If you are chairing a session in which PowerPoint presentations will be used, you must make arrangements for someone in your session to provide the necessary laptop computer.

The call for papers is posted: http://sha.org/index.php/view/page/annual_meetings

Please review the PDF on the SHA page which has detailed information about the conference, papers, and submission guidelines.

The SHA.org page, as well as Facebook, Twitter, and the Blog will be updated regularly  with conference information with links to hotel reservations, travel tips, travel award application, volunteer forms, and other pertinent information. Be sure to follow the 2015 conference on Facebook and Twitter using the hashtag #SHA2015.

Any questions about Seattle 2015 can be sent to the Program Chair, Ross Jamieson, at the general program email address: <sha2015program@gmail.com>.

We hope to see you all in Seattle!

Nazis, Ethics and Tolerance

Last week a student rushed into my office exclaiming “My God Dr. Ewen, have you seen this video on the National Geographic Website!?!” A little while later I received an email from Terry Brock alerting me to activity on Twitter and Facebook relating to the video my student wanted me to see. It was the now infamous clip from the proposed reality show Nazi War Diggers.The two and a half minute video depicted three guys in camo gear rooting around in a hole and coming up with a human femur (which they at first thought was a humerus). This was followed up by the trio speculating about the horrible manner of the soldier’s death. The video was a distasteful display that demanded an immediate response. This is what happened next:

I thought, oh no, not again! I was transported back two years to when the National Geographic Channel debuted their metal detecting reality show, Diggers The reaction to that show was just as vociferous, if not as swift. The National Geographic Channel listened to us then, perhaps they would now.

I emailed David Lyle, CEO of the National Geographic Channels and said that the preview of their new show, Nazi War Diggers, had offended many archaeologists, myself included. I also emailed Jeff Altschul, president of the SAA, who had been getting an earful from his constituency.  He decided to make it a two prong attack and take their objections to the National Geographic Society. David Lyle responded to my email relatively quickly and said that the clip had been taken out of context and provided me with the full description of the show. He also said it would only be aired in Europe  My response was that the SHA was an international organization and that it was being joined by other international organizations (SAA, AAA, AIA, EAA, and the EASA). Our list of concerned was growing larger and growing impatient. They got the message.

Jeff Altschul drafted a joint letter that all the major organizations signed, but by then the National Geographic Channel had already issued this statement:

“National Geographic Channels International, in consultation with colleagues at the National Geographic Society, announced today that it will pull the series Nazi War Diggers from its schedule indefinitely while questions raised in recent days regarding allegations about the program can be properly reviewed. While we support the goal of the series, which is to tell the stories of long lost and forgotten soldiers, those left behind and still unaccounted for, and illuminate history working in concert with local governments and authorities, we also take seriously the questions that have been asked. National Geographic Channels is committed to engaging viewers in the exploration of the world and all of us associated with National Geographic are committed to doing our work with the highest standards.  We know the same holds true for our producing partners, including our partners on this series.”

So, mission accomplished.  Or was it?

Is this only a temporary reprieve till the next outrageous show comes along?  Will this be a rolling battle against edutainment with no end in sight?  Perhaps not, but we are going to have to be willing to work with the networks.

When the offending video was posted the howls of righteous outrage began almost immediately. Archaeologists began gathering pitchforks and torches to storm the National Geographic castle. The internet and social media such as Twitter and Facebook created the flashmob and the Nazi War Diggers webpage had nearly 200 negative comments before it was taken down.

Interestingly, all that was known about the show was the few paragraphs and the clip on the website. Admittedly, the producers could not have picked a more inflammatory video to post and with their initial missteps with Diggers, the archaeological community was not inclined to cut them any slack. Still, Jeff and I have seen that the NGC had worked to make the show Diggers better and we were willing to hear them out and work with them on Nazi War Diggers.  However, the program has been shelved and it doesn’t look like it will be aired without substantial reworking, if ever.

So what does this tell us? I think it tells us that the NGC is willing to work with the archaeological community if we are willing to work with them. I know many of you will scoff and insist that there is no working with this unethical machine. Yet our negotiations have produced results. Say that about Spike’s Savage Family Diggers or the Travel Channel’s Dig Fellas or Dig Wars. There is no redeeming archaeological value to any of those shows, but I hear no hue and cry to boycott those networks. Probably because we know that they don’t care.

Let’s keep working with the National Geographic Channel to help them make shows that, if not something we want to watch, is at least something that doesn’t offend our sensibilities. If this is a trend in programming, we need to take a proactive stance and work to make these shows less about finding past things and more finding things out about the past.

Virtual Worlds as Venues for Public Archaeology

The Past

by Beverly Chiarulli

Since 2007, I have been interested in using virtual reality to recreate archaeological experiences. That year, Scott Moore, of the Indiana University of Pennsylvania (IUP) History Department and I received funding from the University to develop “Archaeology Island” in Second Life. The Island contained four virtual archaeological experiences based on Scott’s investigations in Roman sites in Cyprus and underwater sites and my investigations of Maya sites, like Cerros in Belize and Late Prehistoric sites in Pennsylvania. The site developed on Second Life in a haphazard way until 2009 when one of my students, Marion Smeltzer, became interested in the site, revamped it, and even began to develop additions.

Marion added new components including the Laurel Hill/Brown farm. The farm, established in 1790 and occupied until the 1960s, was the site of an antebellum community of former slaves located on top of a ridge in the Allegheny Mountains in western Pennsylvania. Because of its inaccessibility, the area has been reconstructed virtually to show the landscape, buildings and stone marking the graves of Civil War Colored Troops.  Marion worked with the local community to reconstruct the site in Second Life.

Four years after its start, IUP’s Archaeology Island moved from Linden Lab’s Second Life to the OpenSim VIBE grid, an alternative virtual environment that can be used as a tool for visualization, training, and scientific discovery. Most of the Archaeology Island redesign and move to Vibe has been undertaken by Marion Smeltzer now a Graduate Student in the Anthropology Department MA in Applied Archaeology Program. A short video about Archaeology Island is on YouTube.

The Future

by Marion Smeltzer

Marion Smeltzer and the Leica Scanstation at the Allegheny Portage Skew Arch

A virtual world is an Internet based, simulated environment where motion enabled avatars, graphic images and 3D models represent people, places, and objects.  As online learning becomes an important part of instruction in high schools and university settings, our challenge is to develop curricula that incorporates archaeology into these courses. Our goal as educators and developers is to create virtual learning environments that can be customized to accommodate each teacher’s specific needs.

Digitization of real objects into 3D models is a growing field and includes a range of applications used in the entertainment industry, design, architecture, scientific research, and virtual class rooms. One of the most interesting areas of its application is in the creation of realistic 3D scenes such as virtual reality; however, the creation of reliable and realistic virtual historic landscapes is problematic due to inaccuracies in historic sources, the lack of computerization tools, and poor-defined visualization requirements (Boer 2010). Nonetheless, archaeologists have written on this blog and elsewhere about the use of 3D modeling and scanning for the use of public engagement.

Leica Scan of the Skew Arch at the Allegheny Portage National Historic Site

My MA Thesis at IUP will be to apply 3D modeling tools to historic structures in order to demonstrate the technology’s applications for non-invasive site resource recording. The structures being modeled are located at the Allegheny Portage Railroad in Cambria County, Pennsylvania. This railroad became known as the finishing piece of the Pennsylvania Mainline Canal, marking the first time that there was a direct route between Philadelphia and Pittsburgh. Hailed as a great achievement in early transportation, its use ended during the 1840s and 1850s as America’s rail network developed.

Today, the Allegheny Portage Railroad National Historical Site preserves this early railroading experiment that used ten inclines to pull the canal boats over the Allegany Mountains along the 36-mile long corridor that is on the Allegheny Portage Railroads’ historic route. This research will investigate the historic structures located at the highest point of the Portage which includes the historic Lemon House (an historic tavern), Engine House #6, and the Skew Arch Bridge. The goal of this research is to scan the structures and inline at incline and level 6 to provide detailed maps for the NPS. This data will then be used as the basis for creating 3D virtual landscapes of these structures. This project will be one step in developing digital 3D modeling as a new form of historic property documentation and will illustrate how this technology will assist future archaeologists. The information will also provide the NPS with an additional resource of baseline information to more effectively monitor the environmental factors that could affect these significant resources through time.

An Early Version of the Virtual Lemon House at the Allegheny Portage National Historic Site

The Leica Scan Station C10 will be used to create a highly accurate sub centimeter 3D scan of the structures and features at the Alleghany Portage level and incline 6, and create 3D models of the historic structures in a virtual environment. The Leica Scan Station C10 is a pulsed digital laser scanner which can rapidly produce millions of survey points to produce 3D images. The 3D models created from the scans will show a more detailed view of the structures and their placement on the landscape. In addition to aiding the NPS in monitoring their historic resources, this research will provide a case study of the advantages that 3D scanning provides to the preservation community and general public as a rapid non invasive method of recording important historic resources.

Virtual environments engage students by immersing them in the experience.  They can provide students with the opportunity to role play in some of the same ways that historical re-enactments provide students with alternative learning experiences.  The goal is use the natural curiosity that students have to immerse them in a science or history based lesson. Vibe (Virtual Islands for Better Education), (VIBE) is an OpenSim platform developed by the collaboration of schools and educators to create learning tools within a virtual environment.  More details on the virtual worlds developed for educational programs can be found in a recent article, “Three Virtual Environment Platforms that Inspire Learning” by Ann Cudworth, in the November 24, 2013, issue of Hypergrid Business, the Magazine for Enterprise users of Virtual Worlds.

Toogood, Anna Cox
1973  Historic Resource Study:  Alleghany Portage Railroad National Historic Site Pennsylvania

Zitzler, Paula A.
2001 Between a Rock and a Hard Place: The Archaeology of the Allegheny Portage Railroad. Manuscript on File, Archaeological Services, Indiana University of Pennsylvania, Indiana, Pennsylvania.